Pre-alpha You are playing a small dev island while the game's foundations are built.

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The shop, rebuilt

The shop went from a box with a sign on it to a two-floor hall with a counter, a vendorbot, real lamps and the recruiter waiting inside.

The first stop is the shop, so it was the first building to get a full rebuild.

The shop front at midday, guards on the porch

Outside, two guards stand on the porch and the doors open onto a hall. Inside there are two floors, a counter, tables, and lamps that actually light the room. The lighting is baked, so it looks right on every machine, including in the browser.

The hall inside, with the vendorbot behind the counter

Buying and selling

The Supply Vendorbot now sorts its stock by category: weapons, supplies, armour and jetpacks. You can sell what you loot, and if you sold something by mistake, the last few sales can be bought back at the price you got.

The vendorbot's window

Someone to talk to

Talia Vance, the recruiter, waits in the hall with your first assignment. Quests are how you learn the game: she sends you out to the valley, and the quest tracker keeps your goals on screen while you are there.

Talia Vance offering a quest

Next to her, Orrin Kade teaches flight and Mira Holt patches people up.